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use crate::events::Event;
use crate::math::Vec2;
use crate::EngineError;
use specs::WorldExt;
use specs::{prelude::*, Component};
const GRAVITY: Vec2 = Vec2::new(0.0, -9.807);
pub struct Level {}
pub trait GameEngine {
fn new(pool: std::sync::Arc<rayon::ThreadPool>) -> Self;
fn load_level(level: Level);
fn handle_event(&mut self, event: Event) -> Result<(), EngineError>;
fn tick(&mut self, dt: core::time::Duration) -> Result<(), EngineError>;
}
#[allow(dead_code)]
pub struct RaskEngine {
world: World,
tick_dispatcher: Dispatcher<'static, 'static>,
}
#[derive(Debug, Default)]
struct Gravitation(Vec2);
#[derive(Debug, Default)]
struct DeltaTime(std::time::Duration);
#[derive(Debug, Clone, Copy, Component)]
#[storage(VecStorage)]
struct Vel(Vec2);
#[derive(Debug, Clone, Copy, Component)]
#[storage(VecStorage)]
struct Pos(Vec2);
#[derive(Debug, Default, Clone, Copy, Component)]
#[storage(NullStorage)]
struct Static;
struct VelocitySystem;
struct GravitationSystem;
impl<'a> System<'a> for VelocitySystem {
type SystemData = (
WriteStorage<'a, Pos>,
ReadStorage<'a, Vel>,
Read<'a, DeltaTime>,
);
fn run(&mut self, (mut pos, vel, dt): Self::SystemData) {
for (vel, pos) in (&vel, &mut pos).join() {
pos.0 += vel.0 * dt.0.as_secs_f32();
}
}
}
impl<'a> System<'a> for GravitationSystem {
type SystemData = (
WriteStorage<'a, Vel>,
ReadStorage<'a, Static>,
Read<'a, Gravitation>,
Read<'a, DeltaTime>,
);
fn run(&mut self, (mut vel, is_static, g, dt): Self::SystemData) {
for (vel, ()) in (&mut vel, !&is_static).join() {
vel.0 += g.0 * dt.0.as_secs_f32();
}
}
}
impl GameEngine for RaskEngine {
fn new(pool: std::sync::Arc<rayon::ThreadPool>) -> Self {
let mut world: specs::World = specs::WorldExt::new();
world.insert(Gravitation(GRAVITY));
world.insert(DeltaTime(core::time::Duration::from_millis(10)));
let mut tick_dispatcher = DispatcherBuilder::new()
.with_pool(pool)
.with(GravitationSystem, "gravitation", &[])
.with(VelocitySystem, "velocity", &["gravitation"])
.build();
tick_dispatcher.setup(&mut world);
Self {
world,
tick_dispatcher,
}
}
fn load_level(_level: Level) {}
fn handle_event(&mut self, _event: Event) -> Result<(), EngineError> {
self.tick_dispatcher.dispatch_seq(&mut self.world);
self.world.maintain();
Ok(())
}
fn tick(&mut self, dt: core::time::Duration) -> Result<(), EngineError> {
*self.world.write_resource::<DeltaTime>() = DeltaTime(dt);
Ok(())
}
}