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use crate::error::EngineError; pub use image::ColorType; use image::GenericImageView; #[derive(Debug, Clone)] pub struct Texture { raw_data: Vec<u8>, width: u32, height: u32, color_type: ColorType, } #[derive(Debug, Clone)] pub struct TextureIds { pub reset_notify: u8, pub ids: Vec<u32>, } #[derive(Debug, Clone, Copy, PartialEq)] pub struct TextureRange { pub start: (u32, u32), pub size: (u32, u32), pub target_size: (u32, u32), } impl TextureRange { pub fn new(start: (u32, u32), size: (u32, u32), target_size: (u32, u32)) -> Self { Self { start, size, target_size, } } pub fn into_floats(self) -> [f32; 4] { [ (self.start.0 as f32 / (self.target_size.0 as f32)), (self.start.1 as f32 / (self.target_size.1 as f32)), (self.size.0 as f32 / (self.target_size.0 as f32)), (self.size.1 as f32 / (self.target_size.1 as f32)), ] } } #[cfg(feature = "nightly")] impl TextureIds { pub const fn empty() -> Self { Self { reset_notify: 0, ids: vec![], } } } impl Texture { pub fn form_raw_parts( raw_data: Vec<u8>, width: u32, height: u32, color_type: ColorType, ) -> Self { Self { raw_data, width, height, color_type, } } pub fn from_dynamic_image(image: image::DynamicImage) -> Self { let raw_data = image.rotate180().to_rgba().inner().to_vec(); Self { raw_data, width: image.width(), height: image.height(), color_type: image.color(), } } pub fn from_memory(image: &[u8]) -> Result<Self, EngineError> { Ok(Self::from_dynamic_image(image::load_from_memory(image)?)) } pub fn dimension(&self) -> (u32, u32) { (self.width, self.height) } pub fn width(&self) -> u32 { self.width } pub fn height(&self) -> u32 { self.height } pub fn color_type(&self) -> ColorType { self.color_type } pub fn raw(&self) -> &[u8] { &self.raw_data } pub fn raw_mut(&mut self) -> &mut [u8] { &mut self.raw_data } }