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use std::collections::HashMap;
use std::sync::mpsc;
use std::sync::{Arc, Mutex};
use std::thread;
use std::thread::JoinHandle;
use crate::backend_connection::*;
use crate::error::ServerError;
use crate::group::{Group, GroupId, Message as GroupMessage};
use log::{error, info, warn};
use ws::{listen, CloseCode, Handler, Handshake, Message, Request, Response, Sender};
const PROTOCOL: &str = "tuesday";
pub struct Socket {
ws: Sender,
group: mpsc::Sender<GroupMessage>,
groups: Arc<Mutex<HashMap<u32, Group>>>,
ip: String,
id: GroupId,
}
pub fn run(address: &str, port: &str) -> Result<JoinHandle<()>, ServerError> {
let count = Arc::new(Mutex::new(HashMap::new()));
let (sender, _) = mpsc::channel();
let url = format!("{}:{}", address, port);
thread::Builder::new()
.name("server".to_owned())
.spawn(move || {
listen(url, |out| Socket {
ws: out,
group: sender.clone(),
groups: count.clone(),
ip: "No ip".to_owned(),
id: 0,
})
.unwrap()
})
.map_err(ServerError::WebSocketCreation)
}
impl Handler for Socket {
fn on_open(&mut self, handshake: Handshake) -> ws::Result<()> {
if let Ok(Some(ip)) = handshake.remote_addr() {
self.ip = ip;
}
Ok(())
}
fn on_message(&mut self, msg: Message) -> ws::Result<()> {
info!("Socket got message '{}'. ", msg);
self.group
.send(GroupMessage::Data((self.ip.clone(), msg.into_data())))
.unwrap_or_else(|err| {
let err = format!("failed to deliver internal message {}", err);
error!("{}", err);
self.ws
.close_with_reason(CloseCode::Error, err)
.unwrap_or_else(|e| error!("failed to send message to client {}", e));
});
Ok(())
}
fn on_close(&mut self, _: CloseCode, _: &str) {
if let Ok(mut guard) = self.groups.lock() {
if let Some(group) = guard.get_mut(&self.id) {
if group.remove_client(&self.ws).is_err() {
warn!("failed to remove Client from Game");
}
if group.clients.is_empty() {
}
}
}
}
fn on_request(&mut self, req: &Request) -> ws::Result<Response> {
let (res, token) = handshake(req);
Ok(
match token
.and_then(|token| {
info!("received token: {}", token);
crate::backend_connection::verify_token(token)
})
.and_then(move |response| self.handle_token(response))
{
Ok(()) => res,
Err(err) => fail_response(
res,
format!("Client {:?}: {:?}", req.client_addr(), err).as_str(),
),
},
)
}
}
impl Socket {
fn handle_token(&mut self, response: TokenResponse) -> Result<(), ServerError> {
match self.groups.lock() {
Ok(mut guard) => {
self.id = response.group_id;
if !guard.contains_key(&response.group_id) {
let group = Group::new(response)?;
self.group = group.sender.clone();
guard.insert(group.id(), group);
}
let group = &mut self.group;
guard
.get_mut(&self.id)
.unwrap()
.add_client(self.ws.clone())
.map(|s| *group = s)
}
Err(e) => Err(ServerError::Group(format!(
"cold not add client {:?} to group {}: {}",
self.ws, response.group_id, e
))),
}
}
}
fn handshake(req: &Request) -> (Response, Result<i32, ServerError>) {
let mut res = Response::from_request(req).unwrap();
if let Ok(protocols) = req.protocols() {
if protocols.iter().any(|pro| pro.contains(PROTOCOL)) {
res.set_protocol(PROTOCOL)
} else {
return (
fail_response(
res,
format!("does not support the {} protocol", PROTOCOL).as_str(),
),
Err(ServerError::InvalidProtocol),
);
}
let token = protocols.iter().find(|pro| pro.starts_with("Token-"));
match token {
Some(token) => {
let (_, token) = token.split_at(6);
if let Ok(token) = token.parse::<i32>() {
(res, Ok(token))
} else {
(
fail_response(res, "token is no valid i32"),
Err(ServerError::InvalidTokenFormat),
)
}
}
None => (
fail_response(res, "no token in protocols"),
Err(ServerError::InvalidToken(
"No Token was passed as a Protocol in the Sec-WebSocket-Protocol Header"
.to_string(),
)),
),
}
} else {
(
fail_response(res, "failed to retrieve protocols"),
Err(ServerError::InvalidProtocol),
)
}
}
fn fail_response(mut res: Response, reason: &str) -> Response {
res.set_status(400);
res.set_reason(reason);
warn!("{}", reason);
res
}