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use crate::graphics::renderer;
use crate::logic::LogicContext;
#[cfg(target_arch = "wasm32")]
use crate::{
communication::{
Message, MessageQueue, SynchronizationMemory, MESSAGE_QUEUE_ELEMENT_COUNT,
SYNCHRONIZATION_MEMORY,
},
mem,
wasm_log::{init_panic_handler, WasmLog},
};
use linked_list_allocator::LockedHeap;
use nobg_web_worker::child_entry_point;
#[cfg(target_arch = "wasm32")]
use nobg_web_worker::set_global_thread_pool;
#[cfg(target_arch = "wasm32")]
static LOGGER: WasmLog = WasmLog;
#[cfg(target_arch = "wasm32")]
#[global_allocator]
static ALLOCATOR: LockedHeap = LockedHeap::empty();
#[cfg(target_arch = "wasm32")]
extern "C" {
fn spawn_graphics_worker(stack_top: u32, tls: u32);
}
#[export_name = "init"]
#[cfg(target_arch = "wasm32")]
pub extern "C" fn init(heap_base: u32, mem_size: u32, tls_size: u32) -> u32 {
unsafe {
mem::set_tls_size(tls_size);
ALLOCATOR
.lock()
.init(heap_base as usize, (mem_size - heap_base) as usize);
}
init_panic_handler();
log::set_logger(&LOGGER).unwrap();
log::set_max_level(log::LevelFilter::Debug);
log::info!("mem_size: {}", mem_size - heap_base);
mem::alloc_tls() as u32
}
fn spawn_threadpools() -> rayon::ThreadPool {
#[cfg(target_arch = "wasm32")]
{
let global_worker_pool =
set_global_thread_pool(4, mem::WORKER_STACK_SIZE as u32, mem::get_tls_size() as u32)
.unwrap();
#[cfg(target_arch = "wasm32")]
let (pool, engine_workers) = nobg_web_worker::default_thread_pool(
4,
mem::WORKER_STACK_SIZE as u32,
mem::get_tls_size() as u32,
)
.unwrap();
Box::leak(Box::new((engine_workers, global_worker_pool)));
return pool;
}
#[allow(unreachable_code)]
rayon::ThreadPoolBuilder::new().build().unwrap()
}
#[export_name = "run_logic"]
pub extern "C" fn run_logic() {
let mut game = LogicContext::new(spawn_threadpools()).unwrap_or_else(|e| panic!("{}", e));
#[cfg(target_arch = "wasm32")]
{
let syn_addr = unsafe { &SYNCHRONIZATION_MEMORY as *const SynchronizationMemory as u32 };
Message::Memory(
syn_addr,
&game.message_queue as *const MessageQueue as u32,
MESSAGE_QUEUE_ELEMENT_COUNT as u32,
)
.send();
let stack = mem::alloc_stack(mem::GRAPHICS_STACK_SIZE);
let tls = mem::alloc_tls();
log::debug!("spawn graphic");
unsafe {
spawn_graphics_worker(stack as u32, tls as u32);
}
}
loop {
game.tick()
.unwrap_or_else(|e| log::error!("Error occurred game_context.tick(): {:?}", e));
log::trace!("wait_for_main_thread_notify()");
#[cfg(target_arch = "wasm32")]
unsafe {
SYNCHRONIZATION_MEMORY.wait_for_main_thread_notify()
};
}
}
#[export_name = "draw_frame"]
pub extern "C" fn draw_frame() {
match unsafe { renderer::renderer_mut() } {
None => unsafe {
renderer::set_renderer(
renderer::Renderer::new()
.map_err(|e| panic!("{}", e))
.unwrap(),
)
},
Some(ctx) => ctx,
}
.render()
.unwrap_or_else(|e| log::error!("{}", e));
}
#[export_name = "run_pool"]
pub unsafe extern "C" fn run_pool(ptr: u32) {
child_entry_point(ptr);
}