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#![feature(allocator_api)]
#![feature(global_allocator)]

use rask_wasm_shared::{
    alloc::{settings::Graphics, Allocator, Initial},
    create_allocator, wee_alloc,
};

create_allocator!(
    ALLOCATOR,
    wee_alloc::WeeAlloc<'static>,
    Graphics,
    wee_alloc::WeeAlloc::INIT
);

mod context;
mod entries;
mod graphics;
mod render;
mod shader;