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//! This crate contains the game logic, network connections and input processing. //! It interacts with the graphics crate through the shared array buffer #![feature(allocator_api)] #![feature(type_ascription)] #![feature(global_allocator)] use rask_wasm_shared::{ alloc::{settings::Logic, Allocator, Initial}, create_allocator, wee_alloc, }; create_allocator!( ALLOCATOR, wee_alloc::WeeAlloc<'static>, Logic, wee_alloc::WeeAlloc::INIT ); pub mod entries; pub mod game_context; pub mod websocket;