[][src]Struct bone_cake::structs::AnimateChar

pub struct AnimateChar {
    pub frame_rate: Option<i64>,
    pub name: Option<String>,
    pub version: Option<String>,
    pub compatible_version: Option<String>,
    pub armature: Option<Vec<Armature>>,
}

Fields

frame_rate: Option<i64>name: Option<String>version: Option<String>compatible_version: Option<String>armature: Option<Vec<Armature>>

Trait Implementations

impl Debug for AnimateChar[src]

impl<'de> Deserialize<'de> for AnimateChar[src]

Auto Trait Implementations

impl RefUnwindSafe for AnimateChar

impl Send for AnimateChar

impl Sync for AnimateChar

impl Unpin for AnimateChar

impl UnwindSafe for AnimateChar

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.