[−][src]Struct rask_engine::network::packet::GameState
The GameState contains data to be sent over the network and is read by main.js
.
Fields
player_x: f32
player_y: f32
player_state: i32
Encodes actions the player takes + status effects e.g. poisoned
Implementations
impl GameState
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Trait Implementations
impl Clone for GameState
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impl Copy for GameState
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impl Debug for GameState
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impl Default for GameState
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impl Serialize for GameState
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Auto Trait Implementations
impl RefUnwindSafe for GameState
impl Send for GameState
impl Sync for GameState
impl Unpin for GameState
impl UnwindSafe for GameState
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
fn get_type_id(&self) -> TypeId
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<S, T> Collide<[T]> for S where
T: Collide<S>,
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T: Collide<S>,
impl<T> Event for T where
T: Send + Sync + 'static,
T: Send + Sync + 'static,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
const ALIGN: usize
type Init = T
The type for initializers.
unsafe fn init(init: <T as Pointable>::Init) -> usize
unsafe fn deref<'a>(ptr: usize) -> &'a T
unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
unsafe fn drop(ptr: usize)
impl<T> Resource for T where
T: Any + Send + Sync,
T: Any + Send + Sync,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> TryDefault for T where
T: Default,
T: Default,
fn try_default() -> Result<T, String>
fn unwrap_default() -> Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,