[][src]Struct rask_wasm::logic::LogicContext

pub struct LogicContext {
    pub message_queue: MessageQueue,
    // some fields omitted
}

Fields

message_queue: MessageQueue

Implementations

impl LogicContext[src]

The logic context stores everything necessary for event handling and the game engine.

pub fn new(pool: ThreadPool) -> Result<Self, ClientError>[src]

pub fn tick(&mut self) -> Result<(), ClientError>[src]

Auto Trait Implementations

impl !RefUnwindSafe for LogicContext

impl !Send for LogicContext

impl !Sync for LogicContext

impl Unpin for LogicContext

impl !UnwindSafe for LogicContext

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<S, T> Collide<[T]> for S where
    T: Collide<S>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.