[][src]Struct rask_engine::resources::character::AnimationState

pub struct AnimationState {
    pub transform: Mat3,
    pub att_id: u64,
}

Fields

transform: Mat3

transformation matrix for the subsprite

att_id: u64

attachment id

Auto Trait Implementations

impl RefUnwindSafe for AnimationState

impl Send for AnimationState

impl Sync for AnimationState

impl Unpin for AnimationState

impl UnwindSafe for AnimationState

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<S, T> Collide<[T]> for S where
    T: Collide<S>, 
[src]

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Resource for T where
    T: Any + Send + Sync

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.