[][src]Struct rask_engine::resources::ResourceTable

pub struct ResourceTable(_);

The library is used to store and retrieve resources.

Implementations

impl ResourceTable[src]

pub const fn new() -> Self[src]

Create a new library initialized with None resources.

Trait Implementations

impl Default for ResourceTable[src]

impl GetStore<Box<Character>> for ResourceTable[src]

impl GetStore<Sound> for ResourceTable[src]

impl GetStore<Texture> for ResourceTable[src]

impl GetTextures for ResourceTable[src]

Auto Trait Implementations

impl RefUnwindSafe for ResourceTable

impl Send for ResourceTable

impl Sync for ResourceTable

impl Unpin for ResourceTable

impl UnwindSafe for ResourceTable

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<S, T> Collide<[T]> for S where
    T: Collide<S>, 
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impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Resource for T where
    T: Any + Send + Sync

impl<T> TryDefault for T where
    T: Default

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.